Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 60 days ago
11 / 5 / 12
K / D / A
60.5%
Kill participation
1,082.3
Damage / min
16,153g
525.3 gold / min
17
11 placed · 0 cleared
266
8.7 CS / min
Objective control
1
Dragons
2
Baron
9
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorynatalent#888
Yone · Top
3 / 8 / 4
18.4% KP
16,876
12.5% share
11,240g
198 CS · 6.4/m
Doggy Swarm#4416
Zaahen · Jungle
5 / 5 / 4
23.7% KP
19,877
14.7% share
13,643g
278 CS · 9/m
Anrteus#rdctd
Aurelion Sol · Mid
11 / 5 / 12
60.5% KP
33,282
24.6% share
16,153g
266 CS · 8.7/m
Synderal#EUW
Draven · ADC
16 / 7 / 6
57.9% KP
55,294
40.9% share
19,426g
252 CS · 8.2/m
HAHHAHAHAHAHXDDD#EUN
Janna · Support
3 / 3 / 23
68.4% KP
9,836
7.3% share
11,275g
18 CS · 0.6/m
Red side
Defeatwilhelm grub#3101
K'Sante · Top
5 / 5 / 5
35.7% KP
20,904
21.4% share
11,666g
233 CS · 7.6/m
kepler452B#QUINN
Wukong · Jungle
4 / 12 / 7
39.3% KP
15,160
15.5% share
10,901g
156 CS · 5.1/m
S I V L A#GTP
Lissandra · Mid
5 / 4 / 6
39.3% KP
22,009
22.5% share
12,944g
266 CS · 8.7/m
maczeta#997
Kai'Sa · ADC
11 / 9 / 5
57.1% KP
30,823
31.5% share
16,723g
219 CS · 7.1/m
zarzu#EUNE
Alistar · Support
3 / 8 / 10
46.4% KP
8,867
9.1% share
8,376g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
