Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 59 days ago
14 / 3 / 16
K / D / A
81.1%
Kill participation
2,068.8
Damage / min
26,737g
605.4 gold / min
15
11 placed · 2 cleared
414
9.4 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatlabubu shen#cutie
Shen · Top
5 / 8 / 13
48.6% KP
30,109
15.2% share
15,599g
258 CS · 5.8/m
FLAWS AND SINS#Adel
Sylas · Jungle
24 / 11 / 6
81.1% KP
72,440
36.7% share
24,245g
313 CS · 7.1/m
Nex#imp
Aurora · Mid
3 / 6 / 15
48.6% KP
48,711
24.7% share
17,041g
352 CS · 8/m
kapi516#516
Jinx · ADC
5 / 8 / 9
37.8% KP
40,963
20.7% share
19,155g
400 CS · 9.1/m
nonchalant adam#kret
Zilean · Support
0 / 4 / 30
81.1% KP
5,381
2.7% share
12,233g
47 CS · 1.1/m
Red side
VictoryMr Hopa Cupa#EUNE
Wukong · Top
13 / 9 / 12
67.6% KP
63,381
26.9% share
19,394g
273 CS · 6.2/m
Rdtholar#EUNE
Maokai · Jungle
3 / 7 / 26
78.4% KP
34,346
14.6% share
16,287g
262 CS · 5.9/m
Bojler#BOT
Viktor · Mid
6 / 9 / 9
40.5% KP
39,169
16.6% share
15,643g
283 CS · 6.4/m
Anrteus#rdctd
Aurelion Sol · ADC
14 / 3 / 16
81.1% KP
91,370
38.8% share
26,737g
414 CS · 9.4/m
prtelja#EUNE
Soraka · Support
1 / 9 / 25
70.3% KP
7,012
3% share
11,940g
42 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
