Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 59 days ago
6 / 7 / 8
K / D / A
58.3%
Kill participation
857.7
Damage / min
8,484g
421 gold / min
12
6 placed · 0 cleared
120
6 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMillestone#EUNE
Cassiopeia · Top
2 / 4 / 1
15.8% KP
15,196
20.5% share
7,077g
174 CS · 8.6/m
Groot2006#EUNE
Jarvan IV · Jungle
3 / 5 / 7
52.6% KP
10,898
14.7% share
7,405g
125 CS · 6.2/m
Bojler#BOT
Aurora · Mid
8 / 2 / 3
57.9% KP
21,601
29.2% share
8,702g
128 CS · 6.4/m
pui de drac#7394
Draven · ADC
5 / 6 / 3
42.1% KP
19,023
25.7% share
9,304g
148 CS · 7.3/m
Lejga#4444
Rell · Support
1 / 7 / 8
47.4% KP
7,360
9.9% share
5,424g
14 CS · 0.7/m
Red side
VictoryOpička z midu#9422
Renekton · Top
7 / 2 / 3
41.7% KP
15,970
25.2% share
10,237g
166 CS · 8.2/m
Stanced Abuser#EUNE
Udyr · Jungle
10 / 1 / 1
45.8% KP
10,154
16% share
11,615g
200 CS · 9.9/m
Extreme Gamer#EUNE
Annie · Mid
1 / 5 / 5
25% KP
15,446
24.4% share
7,149g
130 CS · 6.5/m
Anrteus#rdctd
Aurelion Sol · ADC
6 / 7 / 8
58.3% KP
17,282
27.3% share
8,484g
120 CS · 6/m
G2 JokerS M#2137
Alistar · Support
0 / 4 / 16
66.7% KP
4,568
7.2% share
6,073g
16 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
