Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 58 days ago
10 / 4 / 20
K / D / A
62.5%
Kill participation
1,055.4
Damage / min
15,500g
506.3 gold / min
26
12 placed · 2 cleared
228
7.4 CS / min
Objective control
1
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
2
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorykotomcz#EUNE
Gnar · Top
3 / 12 / 8
22.9% KP
21,133
14.4% share
11,730g
186 CS · 6.1/m
blagoje#ДСПТ
Talon · Jungle
13 / 5 / 14
56.3% KP
45,866
31.3% share
18,995g
315 CS · 10.3/m
marcel hartkor1#EUNE
Zed · Mid
18 / 4 / 11
60.4% KP
38,688
26.4% share
16,117g
163 CS · 5.3/m
Anrteus#rdctd
Aurelion Sol · ADC
10 / 4 / 20
62.5% KP
32,313
22.1% share
15,500g
228 CS · 7.4/m
Jazavac#AKI
Janna · Support
4 / 6 / 31
72.9% KP
8,334
5.7% share
10,642g
17 CS · 0.6/m
Red side
Defeathello kolofou#whoam
Irelia · Top
14 / 11 / 4
58.1% KP
42,453
33.4% share
17,856g
271 CS · 8.9/m
12345#ari
Sylas · Jungle
5 / 9 / 7
38.7% KP
21,409
16.9% share
11,347g
187 CS · 6.1/m
Jezus Chytrus#IHS
Akshan · Mid
6 / 4 / 4
32.3% KP
26,837
21.1% share
12,008g
221 CS · 7.2/m
Jgl Grand Canyon#jg0iq
Sivir · ADC
5 / 13 / 7
38.7% KP
26,543
20.9% share
14,292g
248 CS · 8.1/m
GOATTOUZ#GOAT
Thresh · Support
1 / 11 / 14
48.4% KP
9,729
7.7% share
8,087g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
