Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 57 days ago
3 / 5 / 6
K / D / A
52.9%
Kill participation
899.9
Damage / min
12,785g
429.5 gold / min
18
10 placed · 2 cleared
257
8.6 CS / min
Objective control
4
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBaldric Montfort#420
Darius · Top
8 / 5 / 5
40.6% KP
24,390
17.3% share
12,227g
206 CS · 6.9/m
Phnnetaharse#EUNE
Kha'Zix · Jungle
8 / 1 / 11
59.4% KP
30,364
21.6% share
15,695g
268 CS · 9/m
TryhardEkko#Ekko
Ekko · Mid
5 / 4 / 10
46.9% KP
27,490
19.5% share
12,220g
237 CS · 8/m
M26ZB#MEOW
Ezreal · ADC
10 / 2 / 11
65.6% KP
46,150
32.8% share
16,386g
232 CS · 7.8/m
Speedy Ronaldes#LOCO
Karma · Support
1 / 5 / 20
65.6% KP
12,475
8.9% share
9,100g
39 CS · 1.3/m
Red side
Defeattoy soldier#sld33
Dr. Mundo · Top
2 / 3 / 4
35.3% KP
20,821
23.7% share
9,607g
189 CS · 6.3/m
AMON ZØDIAC#AVE
Jarvan IV · Jungle
4 / 7 / 7
64.7% KP
17,274
19.7% share
12,326g
196 CS · 6.6/m
Doak#Drogy
Katarina · Mid
6 / 7 / 4
58.8% KP
16,116
18.4% share
11,444g
213 CS · 7.2/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 5 / 6
52.9% KP
26,786
30.5% share
12,785g
257 CS · 8.6/m
WillTheScout#EUNE
Leona · Support
2 / 10 / 6
47.1% KP
6,722
7.7% share
7,890g
36 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
