Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 57 days ago
14 / 4 / 10
K / D / A
47.1%
Kill participation
1,086.5
Damage / min
19,912g
533.6 gold / min
25
14 placed · 0 cleared
322
8.6 CS / min
Objective control
1
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatamethyst#skała
Vayne · Top
10 / 11 / 1
33.3% KP
41,831
26.5% share
18,274g
302 CS · 8.1/m
nullscapes#fluke
Graves · Jungle
2 / 14 / 7
27.3% KP
22,680
14.3% share
14,034g
257 CS · 6.9/m
TryhardEkko#Ekko
Ekko · Mid
14 / 7 / 3
51.5% KP
40,496
25.6% share
18,130g
312 CS · 8.4/m
IreliaIRL#4444
Xerath · ADC
6 / 12 / 8
42.4% KP
40,188
25.4% share
16,824g
267 CS · 7.2/m
Deafen#15121
Nami · Support
1 / 7 / 18
57.6% KP
12,946
8.2% share
11,139g
35 CS · 0.9/m
Red side
VictoryLet me Spin Pls#EUNE
Darius · Top
11 / 8 / 13
47.1% KP
33,925
20% share
16,575g
222 CS · 5.9/m
L9 Myκys#EUNE
Talon · Jungle
16 / 8 / 9
49% KP
46,376
27.3% share
18,966g
281 CS · 7.5/m
nonchalant adam#kret
Ahri · Mid
8 / 7 / 17
49% KP
40,886
24% share
17,882g
322 CS · 8.6/m
Anrteus#rdctd
Aurelion Sol · ADC
14 / 4 / 10
47.1% KP
40,544
23.8% share
19,912g
322 CS · 8.6/m
SARAJEVO SAFARI#SRB
Janna · Support
2 / 6 / 34
70.6% KP
8,281
4.9% share
11,970g
40 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
