Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 56 days ago
13 / 1 / 4
K / D / A
63%
Kill participation
685.8
Damage / min
12,486g
517 gold / min
11
8 placed · 0 cleared
228
9.4 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat0000000000#EUNE
Dr. Mundo · Top
0 / 3 / 5
35.7% KP
16,219
32.5% share
8,371g
208 CS · 8.6/m
no intelligence#rb27
Jarvan IV · Jungle
5 / 3 / 3
57.1% KP
9,220
18.5% share
11,373g
206 CS · 8.5/m
Odysseus#EUNE1
Ryze · Mid
4 / 6 / 0
28.6% KP
9,341
18.7% share
8,974g
194 CS · 8/m
Born By Madlife#EUNE
Jinx · ADC
1 / 7 / 3
28.6% KP
7,189
14.4% share
9,329g
179 CS · 7.4/m
dj0lee#4776
Pyke · Support
4 / 8 / 4
57.1% KP
7,911
15.9% share
6,704g
17 CS · 0.7/m
Red side
VictoryAdrikos1200#EUNE
Gwen · Top
6 / 5 / 3
33.3% KP
29,314
40.2% share
10,731g
203 CS · 8.4/m
Rdtholar#EUNE
Maokai · Jungle
3 / 1 / 12
55.6% KP
7,463
10.2% share
10,569g
183 CS · 7.6/m
Anrteus#rdctd
Aurelion Sol · Mid
13 / 1 / 4
63% KP
16,562
22.7% share
12,486g
228 CS · 9.4/m
kapi516#516
Tristana · ADC
4 / 2 / 6
37% KP
15,010
20.6% share
12,012g
204 CS · 8.4/m
black bacardi#PRBLM
Alistar · Support
1 / 5 / 11
44.4% KP
4,646
6.4% share
6,979g
22 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
