Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 56 days ago
7 / 5 / 11
K / D / A
47.4%
Kill participation
860.1
Damage / min
12,805g
536.1 gold / min
10
7 placed · 0 cleared
208
8.7 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSPEEDASLTU#DOPE
Yorick · Top
0 / 6 / 3
20% KP
10,663
17.8% share
8,088g
201 CS · 8.4/m
Łűńåćy őƒ ÂÐÇ#ZERO
Taliyah · Jungle
6 / 7 / 5
73.3% KP
20,396
34% share
11,925g
185 CS · 7.7/m
veke00#EUNE
Jhin · Mid
5 / 8 / 6
73.3% KP
15,885
26.4% share
10,537g
169 CS · 7.1/m
SHEFA NA MIDLANE#7777
Samira · ADC
0 / 9 / 4
26.7% KP
5,364
8.9% share
7,615g
153 CS · 6.4/m
Peto#noob
Nautilus · Support
4 / 8 / 5
60% KP
7,754
12.9% share
8,118g
36 CS · 1.5/m
Red side
VictoryTox#Ys0
Yasuo · Top
6 / 1 / 5
28.9% KP
16,438
19.3% share
11,252g
214 CS · 9/m
Odysseus#EUNE1
Evelynn · Jungle
7 / 2 / 11
47.4% KP
16,558
19.5% share
12,681g
204 CS · 8.5/m
mentaIIy iII#sad
Akshan · Mid
15 / 5 / 4
50% KP
26,089
30.6% share
12,209g
174 CS · 7.3/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 5 / 11
47.4% KP
20,541
24.1% share
12,805g
208 CS · 8.7/m
SoldierKillJoy#Moo
Alistar · Support
3 / 2 / 19
57.9% KP
5,503
6.5% share
8,919g
30 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
