Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 56 days ago
15 / 4 / 17
K / D / A
78%
Kill participation
1,287.2
Damage / min
18,153g
621 gold / min
24
10 placed · 3 cleared
254
8.7 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKotCurll#5PIGS
Locke · Top
6 / 6 / 2
32% KP
24,272
25.1% share
13,593g
225 CS · 7.7/m
Loung Huji#TSC
Qiyana · Jungle
6 / 10 / 4
40% KP
19,988
20.7% share
12,717g
200 CS · 6.8/m
J0HN KIRIAK0U#humus
Talon · Mid
5 / 2 / 4
36% KP
18,548
19.2% share
12,743g
278 CS · 9.5/m
Die Welt Brennt#333
Yunara · ADC
4 / 11 / 3
28% KP
14,329
14.8% share
12,996g
248 CS · 8.5/m
GabrychaBąk123#JDisa
Sylas · Support
4 / 12 / 6
40% KP
19,454
20.1% share
8,774g
28 CS · 1/m
Red side
Victoryliada#liada
Aatrox · Top
4 / 6 / 9
31.7% KP
21,429
17.4% share
10,873g
205 CS · 7/m
Adam#RANK1
Ekko · Jungle
11 / 5 / 9
48.8% KP
28,808
23.4% share
15,056g
221 CS · 7.6/m
SamsungWorldCZ#8127
Ahri · Mid
7 / 3 / 6
31.7% KP
23,970
19.5% share
13,347g
249 CS · 8.5/m
Anrteus#rdctd
Aurelion Sol · ADC
15 / 4 / 17
78% KP
37,630
30.6% share
18,153g
254 CS · 8.7/m
Let me Spin Pls#EUNE
Pyke · Support
4 / 7 / 12
39% KP
11,060
9% share
9,501g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
