Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 56 days ago
13 / 5 / 15
K / D / A
56%
Kill participation
1,323.5
Damage / min
24,716g
517.4 gold / min
32
14 placed · 1 cleared
451
9.4 CS / min
Objective control
2
Dragons
2
Baron
9
Towers
3
Inhibitors
1
Herald
5
Dragons
2
Baron
10
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSisyphus#15975
Tryndamere · Top
23 / 8 / 3
57.8% KP
74,134
34.8% share
26,820g
394 CS · 8.2/m
Bitie#BITIE
Kha'Zix · Jungle
7 / 9 / 11
40% KP
39,725
18.6% share
19,491g
338 CS · 7.1/m
Toncho Is Happy #EUNE
Ahri · Mid
8 / 8 / 10
40% KP
48,648
22.8% share
18,633g
328 CS · 6.9/m
Wicia#Bloom
Seraphine · ADC
6 / 9 / 13
42.2% KP
28,841
13.5% share
18,063g
288 CS · 6/m
china player #EUNE
Nautilus · Support
1 / 16 / 13
31.1% KP
21,900
10.3% share
13,079g
63 CS · 1.3/m
Red side
VictoryIamStojadin#EUNE
Aatrox · Top
4 / 14 / 15
38% KP
41,523
18.1% share
17,042g
274 CS · 5.7/m
anxiety#7407
Rengar · Jungle
12 / 9 / 14
52% KP
47,927
20.9% share
21,724g
327 CS · 6.8/m
Anrteus#rdctd
Aurelion Sol · Mid
13 / 5 / 15
56% KP
63,221
27.5% share
24,716g
451 CS · 9.4/m
bobby#zzzz
Kai'Sa · ADC
14 / 9 / 11
50% KP
51,432
22.4% share
26,324g
434 CS · 9.1/m
storyneverends#alone
Elise · Support
7 / 8 / 19
52% KP
25,534
11.1% share
16,320g
73 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
