Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 56 days ago
10 / 6 / 7
K / D / A
70.8%
Kill participation
1,081
Damage / min
13,758g
491.4 gold / min
15
9 placed · 1 cleared
227
8.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFratiiMujdei23#EUNE
K'Sante · Top
4 / 6 / 2
25% KP
19,079
19.6% share
10,774g
227 CS · 8.1/m
Empty#4MMC
Jarvan IV · Jungle
6 / 10 / 6
50% KP
13,286
13.6% share
11,194g
139 CS · 5/m
Anrteus#rdctd
Aurelion Sol · Mid
10 / 6 / 7
70.8% KP
30,268
31% share
13,758g
227 CS · 8.1/m
USHAALL NOT PASS#00000
Viktor · ADC
3 / 7 / 9
50% KP
27,971
28.7% share
12,027g
203 CS · 7.3/m
playground elo#deep
Alistar · Support
1 / 10 / 7
33.3% KP
6,890
7.1% share
7,092g
27 CS · 1/m
Red side
VictoryCrown#OTF
Qiyana · Top
2 / 6 / 13
38.5% KP
24,258
20.5% share
10,363g
193 CS · 6.9/m
blagoje#ДСПТ
Talon · Jungle
16 / 5 / 13
74.4% KP
40,792
34.5% share
16,791g
246 CS · 8.8/m
adiShow#GRIND
Tryndamere · Mid
7 / 5 / 9
41% KP
20,377
17.2% share
15,213g
260 CS · 9.3/m
Halakazam#LOST
Mel · ADC
11 / 7 / 0
28.2% KP
22,738
19.2% share
14,036g
237 CS · 8.5/m
SARAJEVO SAFARI#SRB
Janna · Support
3 / 1 / 24
69.2% KP
10,222
8.6% share
9,872g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
