Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 55 days ago
3 / 5 / 2
K / D / A
35.7%
Kill participation
371
Damage / min
8,599g
380.2 gold / min
18
7 placed · 3 cleared
203
9 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLowEloMachine#EUNE
Riven · Top
6 / 3 / 6
40% KP
12,176
17.7% share
11,227g
187 CS · 8.3/m
szolim#meow
Viego · Jungle
13 / 1 / 4
56.7% KP
17,260
25.1% share
15,286g
225 CS · 9.9/m
UnknownRandom#5918
Hwei · Mid
6 / 3 / 1
23.3% KP
17,292
25.2% share
11,494g
198 CS · 8.8/m
Die Welt Brennt#333
Kai'Sa · ADC
4 / 3 / 6
33.3% KP
14,892
21.7% share
11,508g
182 CS · 8/m
Deafen#15121
Thresh · Support
1 / 4 / 15
53.3% KP
7,065
10.3% share
7,553g
18 CS · 0.8/m
Red side
DefeatDrNicolaeGuta#EUNE
Urgot · Top
3 / 7 / 1
28.6% KP
8,826
24.3% share
8,514g
171 CS · 7.6/m
6FiremZa3Roky#Drina
Ivern · Jungle
4 / 6 / 7
78.6% KP
5,615
15.4% share
8,417g
104 CS · 4.6/m
Anrteus#rdctd
Aurelion Sol · Mid
3 / 5 / 2
35.7% KP
8,391
23.1% share
8,599g
203 CS · 9/m
TeddyBearBeyond#13509
Samira · ADC
3 / 8 / 3
42.9% KP
10,488
28.8% share
8,258g
168 CS · 7.4/m
SoldierKillJoy#Moo
Alistar · Support
1 / 4 / 5
42.9% KP
3,059
8.4% share
6,047g
35 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
