Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 55 days ago
6 / 6 / 2
K / D / A
61.5%
Kill participation
662.3
Damage / min
10,121g
395.6 gold / min
9
8 placed · 0 cleared
183
7.2 CS / min
Objective control
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatY Que Fue#042
Gangplank · Top
2 / 8 / 4
46.2% KP
19,161
30.7% share
9,626g
178 CS · 7/m
lovehaterelation#22222
Qiyana · Jungle
2 / 6 / 5
53.8% KP
9,588
15.4% share
9,518g
181 CS · 7.1/m
Anrteus#rdctd
Aurelion Sol · Mid
6 / 6 / 2
61.5% KP
16,945
27.2% share
10,121g
183 CS · 7.2/m
Stifi#Bomba
Ziggs · ADC
3 / 3 / 3
46.2% KP
11,150
17.9% share
9,939g
206 CS · 8.1/m
2 3 BPG#1906
Swain · Support
0 / 7 / 5
38.5% KP
5,524
8.9% share
5,820g
29 CS · 1.1/m
Red side
Victoryliada#liada
Illaoi · Top
10 / 5 / 1
36.7% KP
29,790
32.1% share
14,308g
256 CS · 10/m
machete#6101
Jarvan IV · Jungle
4 / 2 / 11
50% KP
14,806
15.9% share
14,067g
304 CS · 11.9/m
Peto#noob
LeBlanc · Mid
6 / 1 / 5
36.7% KP
21,037
22.6% share
12,507g
220 CS · 8.6/m
storyneverends#alone
Jhin · ADC
7 / 1 / 11
60% KP
18,294
19.7% share
14,004g
260 CS · 10.2/m
Halakazam#LOST
Nautilus · Support
3 / 4 / 12
50% KP
8,977
9.7% share
8,383g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
