Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 54 days ago
9 / 7 / 4
K / D / A
56.5%
Kill participation
1,118.7
Damage / min
14,149g
477.2 gold / min
17
10 placed · 1 cleared
236
8 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMagikarpi#EUNE
Dr. Mundo · Top
3 / 3 / 12
39.5% KP
15,751
14.2% share
11,940g
255 CS · 8.6/m
lovehaterelation#22222
Jayce · Jungle
10 / 5 / 14
63.2% KP
32,424
29.3% share
15,919g
221 CS · 7.5/m
accent v21#313
Vladimir · Mid
7 / 5 / 8
39.5% KP
16,508
14.9% share
12,339g
229 CS · 7.7/m
mini world#siuuu
Xerath · ADC
14 / 7 / 14
73.7% KP
33,801
30.5% share
15,189g
195 CS · 6.6/m
Wh1TE BOY2026#SWAG
Nami · Support
4 / 4 / 26
78.9% KP
12,277
11.1% share
10,584g
38 CS · 1.3/m
Red side
DefeatBaldric Montfort#420
Yone · Top
3 / 6 / 0
13% KP
23,580
22.5% share
10,061g
227 CS · 7.7/m
Odysseus#EUNE1
Evelynn · Jungle
3 / 6 / 8
47.8% KP
16,965
16.2% share
11,692g
210 CS · 7.1/m
AND NEW#Chall
Akshan · Mid
7 / 6 / 2
39.1% KP
20,595
19.7% share
11,928g
226 CS · 7.6/m
Anrteus#rdctd
Aurelion Sol · ADC
9 / 7 / 4
56.5% KP
33,170
31.7% share
14,149g
236 CS · 8/m
usedcvnt#LOW9
Leona · Support
1 / 13 / 9
43.5% KP
10,306
9.9% share
7,918g
28 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
