Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 54 days ago
4 / 6 / 5
K / D / A
27.3%
Kill participation
464.9
Damage / min
13,655g
412.3 gold / min
22
11 placed · 3 cleared
300
9.1 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGOODBYE SVARTA#IMHIM
Ezreal · Top
3 / 13 / 9
36.4% KP
28,090
23.2% share
13,178g
272 CS · 8.2/m
joy boy#euned
Jarvan IV · Jungle
9 / 9 / 17
78.8% KP
27,441
22.7% share
14,554g
168 CS · 5.1/m
PEKISHA#PEKI
Rumble · Mid
16 / 14 / 7
69.7% KP
41,203
34.1% share
16,811g
204 CS · 6.2/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 6 / 5
27.3% KP
15,395
12.7% share
13,655g
300 CS · 9.1/m
Sokoutii#EUNE
Karma · Support
1 / 7 / 15
48.5% KP
8,823
7.3% share
8,729g
33 CS · 1/m
Red side
Victoryhello kolofou#whoam
Kennen · Top
9 / 10 / 7
32.7% KP
25,039
19.9% share
16,651g
245 CS · 7.4/m
정글 킹 악센트#니달리
Lee Sin · Jungle
14 / 5 / 15
59.2% KP
33,548
26.7% share
16,892g
229 CS · 6.9/m
veke00#EUNE
Jhin · Mid
18 / 7 / 12
61.2% KP
38,045
30.2% share
18,511g
268 CS · 8.1/m
qrucyfix#feet
Syndra · ADC
4 / 4 / 11
30.6% KP
21,937
17.4% share
16,448g
274 CS · 8.3/m
choco#eunak
Zilean · Support
4 / 7 / 19
46.9% KP
7,223
5.7% share
10,863g
33 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
