Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 54 days ago
7 / 6 / 24
K / D / A
51.7%
Kill participation
1,237.3
Damage / min
23,598g
493.9 gold / min
34
20 placed · 1 cleared
426
8.9 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
5
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat12345#ari
Yone · Top
13 / 16 / 13
47.3% KP
46,414
22.7% share
22,229g
346 CS · 7.2/m
без имена#404
Hecarim · Jungle
10 / 13 / 15
45.5% KP
35,560
17.4% share
20,795g
328 CS · 6.9/m
HeadHunterPenta#EUNE
Ekko · Mid
16 / 10 / 5
38.2% KP
43,900
21.4% share
22,954g
338 CS · 7.1/m
Stålis#Bomba
Ziggs · ADC
13 / 11 / 14
49.1% KP
57,081
27.9% share
27,094g
361 CS · 7.6/m
LEADNEVAFOLLOWζ#111
Locke · Support
3 / 10 / 18
38.2% KP
21,889
10.7% share
14,820g
75 CS · 1.6/m
Red side
VictoryReXxecution#BRUT
Mel · Top
16 / 15 / 7
38.3% KP
51,322
19.8% share
21,385g
304 CS · 6.4/m
Łűńåćy őƒ ÂÐÇ#ZERO
Jayce · Jungle
18 / 7 / 21
65% KP
74,751
28.9% share
31,137g
367 CS · 7.7/m
Reze#qiqi
Qiyana · Mid
15 / 18 / 10
41.7% KP
55,333
21.4% share
22,446g
331 CS · 6.9/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 6 / 24
51.7% KP
59,120
22.9% share
23,598g
426 CS · 8.9/m
Doak#Drogy
Morgana · Support
4 / 9 / 26
50% KP
18,126
7% share
16,259g
69 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
