Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 53 days ago
9 / 7 / 16
K / D / A
59.5%
Kill participation
1,088.9
Damage / min
17,542g
462.8 gold / min
18
13 placed · 1 cleared
322
8.5 CS / min
Objective control
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeattotally spies#lux
Gwen · Top
8 / 7 / 6
33.3% KP
29,417
18.1% share
15,633g
245 CS · 6.5/m
Serendipity#Epi
Kayn · Jungle
22 / 9 / 6
66.7% KP
50,038
30.9% share
21,856g
274 CS · 7.2/m
Anrteus#rdctd
Aurelion Sol · Mid
9 / 7 / 16
59.5% KP
41,269
25.4% share
17,542g
322 CS · 8.5/m
Bate Lyubi#EUNE
Jhin · ADC
2 / 11 / 11
31% KP
17,504
10.8% share
14,094g
250 CS · 6.6/m
ZARODIN#SHUB
Sona · Support
1 / 10 / 29
71.4% KP
23,954
14.8% share
11,433g
20 CS · 0.5/m
Red side
VictoryBlumensaft#00000
Akali · Top
4 / 6 / 2
13.6% KP
19,580
11.2% share
13,703g
263 CS · 6.9/m
YSMWJHPYA#EWAMF
Rengar · Jungle
18 / 7 / 4
50% KP
37,708
21.5% share
18,997g
263 CS · 6.9/m
Stålis#Bomba
Ziggs · Mid
9 / 7 / 9
40.9% KP
49,188
28.1% share
19,261g
292 CS · 7.7/m
12345#ari
Kalista · ADC
9 / 11 / 17
59.1% KP
31,666
18.1% share
18,574g
256 CS · 6.8/m
WillTheScout#EUNE
Senna · Support
4 / 11 / 27
70.5% KP
36,968
21.1% share
15,473g
58 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
