Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 53 days ago
8 / 6 / 15
K / D / A
76.7%
Kill participation
1,166.9
Damage / min
13,138g
455.1 gold / min
19
9 placed · 1 cleared
225
7.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysld sapnu puás#EUNE
Zed · Top
12 / 2 / 8
48.8% KP
41,842
31.5% share
17,808g
263 CS · 9.1/m
Alverya#Alve
Kindred · Jungle
8 / 6 / 12
48.8% KP
27,399
20.6% share
15,339g
227 CS · 7.9/m
Pontiffs#xdLV
Locke · Mid
12 / 7 / 7
46.3% KP
25,920
19.5% share
15,752g
191 CS · 6.6/m
xShadowsx12#EUNE
Samira · ADC
9 / 7 / 11
48.8% KP
27,328
20.5% share
15,841g
209 CS · 7.2/m
pavlik1221#EUNE
Rell · Support
0 / 8 / 21
51.2% KP
10,502
7.9% share
9,210g
34 CS · 1.2/m
Red side
Defeatusedcvnt#LOW9
Mordekaiser · Top
5 / 7 / 2
23.3% KP
14,618
14.3% share
10,962g
220 CS · 7.6/m
blagoje#ДСПТ
Talon · Jungle
7 / 9 / 10
56.7% KP
23,302
22.8% share
12,270g
214 CS · 7.4/m
Anrteus#rdctd
Aurelion Sol · Mid
8 / 6 / 15
76.7% KP
33,684
33% share
13,138g
225 CS · 7.8/m
Riperios#EUNE
Caitlyn · ADC
6 / 10 / 10
53.3% KP
22,965
22.5% share
14,091g
221 CS · 7.7/m
Bate Lyubi#EUNE
Braum · Support
4 / 9 / 14
60% KP
7,519
7.4% share
9,348g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
