Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 34 days ago
2 / 3 / 7
K / D / A
33.3%
Kill participation
853
Damage / min
10,700g
379 gold / min
16
9 placed · 1 cleared
236
8.4 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryme go pewpew#6969
Fiora · Top
7 / 6 / 1
29.6% KP
22,849
24.8% share
15,916g
293 CS · 10.4/m
Jamal Murray#101
Elise · Jungle
13 / 3 / 1
51.9% KP
19,335
21% share
14,666g
224 CS · 7.9/m
Anrteus#rdctd
Aurelion Sol · Mid
2 / 3 / 7
33.3% KP
24,083
26.1% share
10,700g
236 CS · 8.4/m
Eithan Greene#4444
Caitlyn · ADC
5 / 2 / 8
48.1% KP
19,821
21.5% share
14,435g
296 CS · 10.5/m
kishiru#EU1
Karma · Support
0 / 1 / 15
55.6% KP
6,089
6.6% share
8,820g
26 CS · 0.9/m
Red side
DefeatY Que Fue#042
Gangplank · Top
4 / 7 / 2
40% KP
18,936
22.9% share
11,203g
194 CS · 6.9/m
poma#GEO
Taliyah · Jungle
4 / 4 / 5
60% KP
17,409
21.1% share
12,785g
190 CS · 6.7/m
Another Day#000
Yone · Mid
2 / 6 / 2
26.7% KP
19,008
23% share
11,337g
240 CS · 8.5/m
13cm ofpuregold#ofpur
Syndra · ADC
3 / 5 / 1
26.7% KP
11,240
13.6% share
11,499g
222 CS · 7.9/m
Adelin#SCAR
Senna · Support
2 / 5 / 8
66.7% KP
15,921
19.3% share
9,197g
45 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
