Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 34 days ago
4 / 9 / 17
K / D / A
45.7%
Kill participation
1,178.7
Damage / min
15,528g
440.9 gold / min
14
1 placed · 3 cleared
260
7.4 CS / min
Objective control
3
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDontTryToBeatMe#EUNE
Teemo · Top
6 / 13 / 13
41.3% KP
43,818
26.7% share
16,536g
283 CS · 8/m
Liu Kąng#BIGD
Rengar · Jungle
10 / 12 / 9
41.3% KP
27,577
16.8% share
17,726g
232 CS · 6.6/m
Koxtroll#uwu
Jayce · Mid
11 / 10 / 9
43.5% KP
42,772
26.1% share
17,749g
318 CS · 9/m
Vigilante#VLAD
Vladimir · ADC
12 / 4 / 5
37% KP
31,970
19.5% share
18,885g
289 CS · 8.2/m
GOATTOUZ#GOAT
Poppy · Support
7 / 7 / 12
41.3% KP
18,038
11% share
11,634g
33 CS · 0.9/m
Red side
DefeatMr Hopa Cupa#EUNE
Wukong · Top
12 / 7 / 8
43.5% KP
29,409
18.3% share
15,273g
207 CS · 5.9/m
NEXT EVE KING#Nisén
Evelynn · Jungle
4 / 12 / 12
34.8% KP
22,870
14.2% share
12,978g
207 CS · 5.9/m
Terrashape#ixtal
Hwei · Mid
11 / 7 / 10
45.7% KP
38,560
23.9% share
17,672g
308 CS · 8.7/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 9 / 17
45.7% KP
41,511
25.8% share
15,528g
260 CS · 7.4/m
Rogan35#EUNE
Pantheon · Support
15 / 11 / 10
54.3% KP
28,713
17.8% share
14,169g
34 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
