Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 32 days ago
11 / 2 / 18
K / D / A
65.9%
Kill participation
1,297.1
Damage / min
16,140g
489.6 gold / min
21
13 placed · 1 cleared
273
8.3 CS / min
Objective control
2
Dragons
2
Baron
8
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDodo#Top
Jayce · Top
9 / 8 / 3
27.3% KP
28,464
21.4% share
14,208g
252 CS · 7.6/m
goodnight gnarz#bye
Kha'Zix · Jungle
12 / 3 / 14
59.1% KP
26,855
20.2% share
16,691g
247 CS · 7.5/m
Anrteus#rdctd
Aurelion Sol · Mid
11 / 2 / 18
65.9% KP
42,761
32.1% share
16,140g
273 CS · 8.3/m
elektromeda#1606
Jhin · ADC
8 / 6 / 9
38.6% KP
22,369
16.8% share
15,861g
209 CS · 6.3/m
WituleQ#EUNE
Zilean · Support
4 / 12 / 18
50% KP
12,573
9.5% share
10,079g
22 CS · 0.7/m
Red side
DefeatStefanosAleksand#EUNE
Tryndamere · Top
5 / 8 / 4
29% KP
14,369
14.9% share
13,871g
251 CS · 7.6/m
x842#死んだ
Qiyana · Jungle
10 / 6 / 3
41.9% KP
27,795
28.9% share
15,844g
271 CS · 8.2/m
Radiša#EUNE1
Yone · Mid
4 / 13 / 2
19.4% KP
18,255
19% share
11,591g
217 CS · 6.6/m
APHELIKING#6666
Tristana · ADC
9 / 10 / 3
38.7% KP
28,953
30.1% share
17,957g
317 CS · 9.6/m
gustavjk#EUNE
Blitzcrank · Support
3 / 7 / 7
32.3% KP
6,784
7.1% share
8,696g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
