Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 32 days ago
2 / 6 / 3
K / D / A
35.7%
Kill participation
680.9
Damage / min
9,952g
400.2 gold / min
12
8 placed · 1 cleared
237
9.5 CS / min
Objective control
0
Dragons
1
Baron
1
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNecromartin#Necro
Poppy · Top
5 / 2 / 4
64.3% KP
22,900
28.2% share
9,902g
179 CS · 7.2/m
WashedChallanger#IHFN
Trundle · Jungle
1 / 12 / 3
28.6% KP
11,635
14.3% share
8,082g
136 CS · 5.5/m
Anrteus#rdctd
Aurelion Sol · Mid
2 / 6 / 3
35.7% KP
16,932
20.8% share
9,952g
237 CS · 9.5/m
Vigilante#VLAD
Vladimir · ADC
3 / 7 / 1
28.6% KP
18,443
22.7% share
9,038g
161 CS · 6.5/m
G2 JokerS M#2137
Bard · Support
3 / 11 / 6
64.3% KP
11,396
14% share
8,743g
17 CS · 0.7/m
Red side
VictoryCrico#peng
Zaahen · Top
4 / 5 / 8
31.6% KP
23,098
19.6% share
8,320g
141 CS · 5.7/m
GOATTOUZ#GOAT
Jarvan IV · Jungle
9 / 1 / 9
47.4% KP
22,168
18.8% share
12,587g
207 CS · 8.3/m
SamsungWorldCZ#8127
Ahri · Mid
13 / 1 / 5
47.4% KP
29,539
25.1% share
12,405g
225 CS · 9/m
zygena5#EUNE
Yasuo · ADC
10 / 6 / 5
39.5% KP
24,073
20.5% share
12,327g
187 CS · 7.5/m
Natrium#NatMK
Thresh · Support
2 / 1 / 23
65.8% KP
18,767
16% share
8,852g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
