Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 32 days ago
8 / 6 / 8
K / D / A
59.3%
Kill participation
935.7
Damage / min
13,319g
439.3 gold / min
17
8 placed · 2 cleared
240
7.9 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRageHub#EUNE
Rumble · Top
4 / 8 / 6
37% KP
27,031
23.7% share
10,006g
169 CS · 5.6/m
x842#死んだ
Talon · Jungle
8 / 6 / 5
48.1% KP
25,555
22.4% share
13,129g
211 CS · 7/m
Anrteus#rdctd
Aurelion Sol · Mid
8 / 6 / 8
59.3% KP
28,366
24.8% share
13,319g
240 CS · 7.9/m
frankenstein512#frank
Ashe · ADC
1 / 8 / 10
40.7% KP
17,413
15.2% share
13,464g
267 CS · 8.8/m
Groot2006#EUNE
Jarvan IV · Support
6 / 11 / 10
59.3% KP
15,873
13.9% share
10,358g
56 CS · 1.8/m
Red side
VictorySamsungWorldCZ#8127
Gragas · Top
8 / 7 / 7
38.5% KP
32,120
28.4% share
13,594g
204 CS · 6.7/m
Rodler#Jgdif
Ekko · Jungle
16 / 3 / 9
64.1% KP
31,548
27.9% share
17,914g
262 CS · 8.6/m
LncL#Daisy
Yone · Mid
8 / 8 / 5
33.3% KP
27,352
24.1% share
14,162g
230 CS · 7.6/m
twtv ECSTASSYLOL#777
Jhin · ADC
6 / 4 / 7
33.3% KP
14,526
12.8% share
14,267g
257 CS · 8.5/m
DouBleShotYaGG#EUNE
Nami · Support
1 / 5 / 19
51.3% KP
7,729
6.8% share
9,442g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
