Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 21 days ago
1 / 9 / 8
K / D / A
64.3%
Kill participation
725.9
Damage / min
9,619g
376.2 gold / min
13
8 placed · 1 cleared
186
7.3 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryHARAMBET#EUNE
Zed · Top
6 / 0 / 8
38.9% KP
23,671
20.9% share
13,245g
228 CS · 8.9/m
125215#sram
Kha'Zix · Jungle
12 / 3 / 8
55.6% KP
22,639
20% share
15,368g
200 CS · 7.8/m
CR7#2008u
Yasuo · Mid
4 / 5 / 6
27.8% KP
19,542
17.2% share
11,735g
253 CS · 9.9/m
Xarox#BLOOD
Vladimir · ADC
11 / 1 / 7
50% KP
29,106
25.7% share
13,769g
221 CS · 8.6/m
Blasé Lien#kKeo
Taliyah · Support
3 / 5 / 22
69.4% KP
18,498
16.3% share
9,663g
29 CS · 1.1/m
Red side
DefeatAmerican Snipper#EUNE
K'Sante · Top
2 / 7 / 0
14.3% KP
13,441
19.6% share
10,845g
225 CS · 8.8/m
ALMIGHTY SOSA#300
Qiyana · Jungle
8 / 11 / 0
57.1% KP
18,624
27.2% share
12,154g
164 CS · 6.4/m
MΙD Scripts#EUNE
Sylas · Mid
2 / 6 / 3
35.7% KP
10,103
14.8% share
8,577g
186 CS · 7.3/m
Anrteus#rdctd
Aurelion Sol · ADC
1 / 9 / 8
64.3% KP
18,560
27.1% share
9,619g
186 CS · 7.3/m
Aery#1v9
Soraka · Support
1 / 3 / 7
57.1% KP
7,722
11.3% share
6,637g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
