Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 21 days ago
3 / 6 / 4
K / D / A
43.8%
Kill participation
783.5
Damage / min
9,230g
378 gold / min
13
8 placed · 2 cleared
192
7.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPolnareff#0904
Sett · Top
4 / 10 / 3
43.8% KP
13,511
18.7% share
9,515g
180 CS · 7.4/m
IMR TTV#Chall
Graves · Jungle
5 / 8 / 3
50% KP
13,965
19.3% share
10,423g
145 CS · 5.9/m
Paradox#Moon
Azir · Mid
2 / 7 / 4
37.5% KP
16,446
22.7% share
8,516g
145 CS · 5.9/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 6 / 4
43.8% KP
19,131
26.4% share
9,230g
192 CS · 7.9/m
StillStealSteel#Stiló
Thresh · Support
2 / 10 / 8
62.5% KP
9,370
12.9% share
7,509g
22 CS · 0.9/m
Red side
Victorypolski gracz#BWG
Kennen · Top
9 / 5 / 6
36.6% KP
24,618
21.6% share
11,030g
147 CS · 6/m
GZeus#777
Lee Sin · Jungle
6 / 4 / 16
53.7% KP
18,121
15.9% share
12,069g
190 CS · 7.8/m
Repeat Value#NUN
Ahri · Mid
6 / 2 / 7
31.7% KP
20,516
18% share
10,851g
188 CS · 7.7/m
Blud#asdf
Caitlyn · ADC
18 / 3 / 6
58.5% KP
37,053
32.6% share
18,286g
249 CS · 10.2/m
Mike Stechlyck#07538
Bard · Support
2 / 2 / 26
68.3% KP
13,511
11.9% share
9,433g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
