Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 21 days ago
4 / 2 / 9
K / D / A
43.3%
Kill participation
1,253.5
Damage / min
12,175g
393.6 gold / min
21
11 placed · 2 cleared
223
7.2 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
2
Inhibitors
1
Herald
4
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIreliaIRL#4444
Irelia · Top
12 / 10 / 7
63.3% KP
41,493
28.5% share
17,245g
256 CS · 8.3/m
Marianeu#2137
Ambessa · Jungle
8 / 7 / 5
43.3% KP
20,406
14% share
13,707g
196 CS · 6.3/m
Anrteus#rdctd
Aurelion Sol · Mid
4 / 2 / 9
43.3% KP
38,774
26.6% share
12,175g
223 CS · 7.2/m
Dimisek0#EUNE
Cassiopeia · ADC
4 / 11 / 4
26.7% KP
26,986
18.5% share
10,969g
194 CS · 6.3/m
omulcusobolani#zoie
Senna · Support
2 / 11 / 12
46.7% KP
18,052
12.4% share
10,167g
35 CS · 1.1/m
Red side
VictoryZoeDplayer#EU1
Zoe · Top
7 / 9 / 12
46.3% KP
34,376
28.6% share
13,374g
230 CS · 7.4/m
Zorby#zzzz
Lee Sin · Jungle
14 / 5 / 10
58.5% KP
21,775
18.1% share
16,214g
202 CS · 6.5/m
L9 fKiηg Kuseni#ζζζζζ
Sion · Mid
3 / 5 / 12
36.6% KP
13,496
11.2% share
12,519g
229 CS · 7.4/m
Never Lucky JAJA#EUNE
Yone · ADC
12 / 8 / 10
53.7% KP
32,624
27.1% share
16,339g
262 CS · 8.5/m
la solassitude#777
Zilean · Support
5 / 3 / 27
78% KP
17,974
14.9% share
11,982g
70 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
