Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 21 days ago
4 / 2 / 10
K / D / A
42.4%
Kill participation
531.7
Damage / min
9,928g
435.4 gold / min
7
7 placed · 0 cleared
190
8.3 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRiperios#EUNE
Sion · Top
0 / 6 / 5
55.6% KP
13,389
25% share
7,338g
162 CS · 7.1/m
Scrapiee#2725
Fiddlesticks · Jungle
2 / 6 / 5
77.8% KP
11,551
21.6% share
8,643g
140 CS · 6.1/m
Nagi Seishirø#Fog
Yone · Mid
3 / 6 / 0
33.3% KP
14,669
27.4% share
9,480g
193 CS · 8.5/m
Aery#1v9
Jinx · ADC
3 / 9 / 2
55.6% KP
8,795
16.4% share
8,640g
144 CS · 6.3/m
Raluca Bădulescu#diva
Lulu · Support
1 / 6 / 7
88.9% KP
5,155
9.6% share
6,609g
30 CS · 1.3/m
Red side
Victoryad1ss#mizu
Wukong · Top
6 / 3 / 2
24.2% KP
23,274
26% share
10,942g
206 CS · 9/m
Cellar of Ghosts#6941
Jarvan IV · Jungle
11 / 2 / 14
75.8% KP
19,236
21.5% share
14,011g
214 CS · 9.4/m
Anrteus#rdctd
Aurelion Sol · Mid
4 / 2 / 10
42.4% KP
12,122
13.6% share
9,928g
190 CS · 8.3/m
Nugi Nugens#Nugi
Yunara · ADC
12 / 1 / 9
63.6% KP
30,265
33.9% share
16,144g
226 CS · 9.9/m
I dont blink v2#blink
Milio · Support
0 / 1 / 26
78.8% KP
4,452
5% share
8,069g
22 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
