Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 19 days ago
2 / 2 / 1
K / D / A
15.8%
Kill participation
679.7
Damage / min
10,400g
384.9 gold / min
13
9 placed · 1 cleared
253
9.4 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorypolski gracz#BWG
Renekton · Top
11 / 7 / 5
50% KP
18,749
21% share
12,279g
192 CS · 7.1/m
nataliuauaua#uwu
Qiyana · Jungle
5 / 3 / 10
46.9% KP
14,138
15.8% share
12,634g
206 CS · 7.6/m
Boomalang#EUNE
Syndra · Mid
4 / 0 / 11
46.9% KP
23,037
25.8% share
12,003g
232 CS · 8.6/m
Tyler Durden#3004
Tristana · ADC
9 / 5 / 10
59.4% KP
25,301
28.3% share
14,269g
211 CS · 7.8/m
Doran my Goat#123
Leona · Support
3 / 4 / 16
59.4% KP
8,233
9.2% share
8,427g
21 CS · 0.8/m
Red side
Defeatuprzytamniacz#botow
Gnar · Top
6 / 10 / 5
57.9% KP
30,908
34.7% share
11,099g
197 CS · 7.3/m
SMECAR1#EUNE1
Xin Zhao · Jungle
7 / 5 / 1
42.1% KP
17,108
19.2% share
11,847g
203 CS · 7.5/m
Anrteus#rdctd
Aurelion Sol · Mid
2 / 2 / 1
15.8% KP
18,364
20.6% share
10,400g
253 CS · 9.4/m
superodvody #EUNE
Draven · ADC
3 / 9 / 5
42.1% KP
14,560
16.3% share
10,132g
194 CS · 7.2/m
T1 MYST#JUNG1
Thresh · Support
1 / 6 / 8
47.4% KP
8,256
9.3% share
7,309g
33 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
