Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 18 days ago
5 / 5 / 6
K / D / A
40.7%
Kill participation
674.1
Damage / min
11,174g
410.3 gold / min
10
7 placed · 1 cleared
223
8.2 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNidzaBrat#1234
Rumble · Top
2 / 8 / 3
18.5% KP
19,596
19% share
9,220g
208 CS · 7.6/m
Ctrl Ult Delete#EVE
Rengar · Jungle
11 / 10 / 8
70.4% KP
28,968
28% share
13,439g
159 CS · 5.8/m
Axoooon#ZOMGL
Sylas · Mid
9 / 9 / 6
55.6% KP
25,019
24.2% share
10,539g
122 CS · 4.5/m
Anrteus#rdctd
Aurelion Sol · ADC
5 / 5 / 6
40.7% KP
18,359
17.8% share
11,174g
223 CS · 8.2/m
knifeplay#lulu
Nami · Support
0 / 10 / 12
44.4% KP
11,334
11% share
7,127g
26 CS · 1/m
Red side
VictoryJordanBelfort281#trash
Yone · Top
8 / 3 / 4
28.6% KP
25,865
18.8% share
11,967g
209 CS · 7.7/m
cholesterol#1v9
Cho'Gath · Jungle
10 / 6 / 11
50% KP
28,129
20.4% share
13,188g
208 CS · 7.6/m
Fail to Improve#EUNE
Katarina · Mid
12 / 7 / 8
47.6% KP
41,257
30% share
14,376g
189 CS · 6.9/m
D4rkF4k3r#EUNE
Jhin · ADC
9 / 5 / 15
57.1% KP
31,769
23.1% share
14,969g
187 CS · 6.9/m
GrubyTypOdWizji#Gruby
Alistar · Support
3 / 6 / 23
61.9% KP
10,570
7.7% share
9,731g
36 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
