Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 17 days ago
0 / 3 / 0
K / D / A
0%
Kill participation
327.9
Damage / min
9,340g
348.3 gold / min
18
10 placed · 0 cleared
250
9.3 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKemal Mallovcic#EUNE
Tryndamere · Top
1 / 5 / 6
33.3% KP
19,181
23.2% share
11,383g
224 CS · 8.4/m
idemo do ducana#JABA
Ekko · Jungle
11 / 1 / 6
81% KP
20,096
24.3% share
14,954g
242 CS · 9/m
jumpscare julcia#6767
Syndra · Mid
7 / 1 / 3
47.6% KP
18,889
22.9% share
12,152g
243 CS · 9.1/m
Frivolous#EUNE
Kai'Sa · ADC
2 / 2 / 6
38.1% KP
15,328
18.6% share
12,927g
221 CS · 8.2/m
Byqqu#EUNE
Zilean · Support
0 / 2 / 9
42.9% KP
9,045
11% share
9,199g
56 CS · 2.1/m
Red side
DefeatWezyr#WORTH
K'Sante · Top
4 / 4 / 4
80% KP
17,643
23.7% share
9,299g
164 CS · 6.1/m
Swagino Enjoyer#SWAG
Zed · Jungle
3 / 7 / 2
50% KP
17,718
23.8% share
11,836g
185 CS · 6.9/m
Anrteus#rdctd
Aurelion Sol · Mid
0 / 3 / 0
0% KP
8,793
11.8% share
9,340g
250 CS · 9.3/m
PonczakRonczak#EUNE
Malzahar · ADC
2 / 3 / 3
50% KP
22,967
30.9% share
11,647g
276 CS · 10.3/m
kockac miro blby#EUNE
Bard · Support
1 / 4 / 6
70% KP
7,293
9.8% share
7,142g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
