Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 13 days ago
8 / 7 / 10
K / D / A
62.1%
Kill participation
1,384.7
Damage / min
15,630g
547.8 gold / min
13
8 placed · 1 cleared
232
8.1 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFeelingSilver#EUNE
Fiora · Top
2 / 15 / 3
17.2% KP
22,155
18.6% share
10,452g
190 CS · 6.7/m
AsylumClown#RANK1
Shaco · Jungle
14 / 11 / 5
65.5% KP
23,370
19.6% share
16,170g
156 CS · 5.5/m
Δˉˉ#EUNE
Kalista · Mid
2 / 6 / 4
20.7% KP
14,967
12.6% share
11,002g
206 CS · 7.2/m
Anrteus#rdctd
Aurelion Sol · ADC
8 / 7 / 10
62.1% KP
39,509
33.2% share
15,630g
232 CS · 8.1/m
frankenstein512#frank
Bard · Support
3 / 10 / 16
65.5% KP
19,004
16% share
9,118g
17 CS · 0.6/m
Red side
VictoryDJFrytek#EUNE
Renekton · Top
18 / 3 / 5
46.9% KP
40,404
34.5% share
15,701g
235 CS · 8.2/m
bumziky#ditto
Sylas · Jungle
15 / 5 / 10
51% KP
22,166
18.9% share
15,736g
211 CS · 7.4/m
Gh4sstly#EUNE
Taliyah · Mid
5 / 6 / 10
30.6% KP
20,980
17.9% share
12,431g
223 CS · 7.8/m
dont forget#blur
Xayah · ADC
8 / 8 / 13
42.9% KP
28,657
24.5% share
14,413g
221 CS · 7.7/m
AOEsalmonella#MOM
Soraka · Support
3 / 7 / 25
57.1% KP
4,926
4.2% share
9,811g
17 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
