Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 11 days ago
7 / 5 / 18
K / D / A
61%
Kill participation
1,140.1
Damage / min
15,122g
511.7 gold / min
14
12 placed · 0 cleared
241
8.2 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryPIQNIQ VRATAR#KA32
Yone · Top
12 / 9 / 6
45% KP
40,361
33.7% share
15,029g
239 CS · 8.1/m
Julka Wieniawa#2137
Qiyana · Jungle
10 / 6 / 12
55% KP
26,237
21.9% share
15,930g
237 CS · 8/m
Aristotelhs#EU1
Vladimir · Mid
8 / 5 / 6
35% KP
27,174
22.7% share
13,985g
256 CS · 8.7/m
Linned#LIN
Caitlyn · ADC
5 / 12 / 7
30% KP
16,421
13.7% share
13,471g
197 CS · 6.7/m
klunck#EUNE
Thresh · Support
5 / 9 / 17
55% KP
9,465
7.9% share
10,154g
20 CS · 0.7/m
Red side
DefeatNozarashi#slay
Kayle · Top
1 / 11 / 10
26.8% KP
12,560
10.4% share
10,087g
216 CS · 7.3/m
make it happen#2022
Ekko · Jungle
13 / 5 / 8
51.2% KP
18,290
15.1% share
15,379g
218 CS · 7.4/m
AESTHETIC#VIET
Jayce · Mid
8 / 7 / 11
46.3% KP
36,048
29.7% share
13,854g
268 CS · 9.1/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 5 / 18
61% KP
33,691
27.8% share
15,122g
241 CS · 8.2/m
debeidestroy all#EUNE
Pantheon · Support
12 / 12 / 9
51.2% KP
20,698
17.1% share
11,322g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
