Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 11 days ago
3 / 10 / 11
K / D / A
42.4%
Kill participation
719
Damage / min
11,840g
386.3 gold / min
17
9 placed · 2 cleared
194
6.3 CS / min
Objective control
0
Dragons
1
Baron
7
Towers
3
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKartia369#HYD
Jayce · Top
7 / 7 / 9
48.5% KP
33,687
27.5% share
13,694g
248 CS · 8.1/m
Koxtroll#uwu
Lee Sin · Jungle
13 / 7 / 7
60.6% KP
25,398
20.8% share
15,941g
208 CS · 6.8/m
Irdorath#Souls
Yone · Mid
6 / 9 / 10
48.5% KP
27,390
22.4% share
14,127g
229 CS · 7.5/m
Anrteus#rdctd
Aurelion Sol · ADC
3 / 10 / 11
42.4% KP
22,037
18% share
11,840g
194 CS · 6.3/m
MommysCuteBoy#Owned
Janna · Support
4 / 9 / 18
66.7% KP
13,773
11.3% share
9,735g
7 CS · 0.2/m
Red side
VictoryDrake#Ink
Shyvana · Top
3 / 10 / 4
17.1% KP
12,951
11.2% share
10,840g
190 CS · 6.2/m
HYK HYUNKEL#994
Elise · Jungle
13 / 5 / 17
73.2% KP
32,010
27.6% share
17,362g
254 CS · 8.3/m
ALMIGHTY SOSA#300
Locke · Mid
19 / 4 / 6
61% KP
39,082
33.7% share
17,718g
226 CS · 7.4/m
demonic hours#888
Draven · ADC
3 / 8 / 10
31.7% KP
23,251
20.1% share
15,011g
256 CS · 8.4/m
Θsama ßin Árdent#11SEP
Thresh · Support
3 / 6 / 16
46.3% KP
8,573
7.4% share
8,984g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
