Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 8 days ago
7 / 4 / 15
K / D / A
61.1%
Kill participation
1,152.5
Damage / min
14,546g
530.2 gold / min
20
9 placed · 3 cleared
255
9.3 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNovachrono#Time1
Ahri · Top
6 / 2 / 9
41.7% KP
24,064
19.8% share
11,443g
190 CS · 6.9/m
카이사#EUNЕ
Viego · Jungle
11 / 6 / 7
50% KP
19,938
16.4% share
14,438g
199 CS · 7.3/m
Another Day#000
Yone · Mid
9 / 5 / 12
58.3% KP
34,805
28.6% share
14,123g
234 CS · 8.5/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 4 / 15
61.1% KP
31,616
26% share
14,546g
255 CS · 9.3/m
fake9 AWERO#EUNE
Leona · Support
3 / 2 / 18
58.3% KP
11,248
9.2% share
8,974g
35 CS · 1.3/m
Red side
DefeatM26ZB#MEOW
Renekton · Top
3 / 8 / 4
36.8% KP
9,540
12.4% share
9,403g
197 CS · 7.2/m
Polish Ekko#1885
Diana · Jungle
3 / 8 / 9
63.2% KP
15,096
19.6% share
11,027g
183 CS · 6.7/m
JD julek#ego
Akshan · Mid
8 / 7 / 4
63.2% KP
24,389
31.6% share
13,056g
210 CS · 7.7/m
twtv ECSTASSYLOL#777
Kalista · ADC
4 / 8 / 5
47.4% KP
25,734
33.4% share
13,381g
255 CS · 9.3/m
KrzysiekMagik#EUNE
Zilean · Support
1 / 5 / 11
63.2% KP
2,395
3.1% share
7,505g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
