Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 8 days ago
3 / 6 / 4
K / D / A
50%
Kill participation
594.2
Damage / min
8,535g
387.7 gold / min
11
8 placed · 0 cleared
166
7.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAnrteus#rdctd
Aurelion Sol · Top
3 / 6 / 4
50% KP
13,083
23.9% share
8,535g
166 CS · 7.5/m
CovrigLuca#top
Jarvan IV · Jungle
7 / 7 / 4
78.6% KP
11,722
21.4% share
10,484g
151 CS · 6.9/m
AimKat#EUNE
Taliyah · Mid
1 / 10 / 7
57.1% KP
12,729
23.2% share
7,970g
153 CS · 6.9/m
femboy pet#meow
Aphelios · ADC
2 / 6 / 3
35.7% KP
13,516
24.7% share
9,103g
174 CS · 7.9/m
toluene enjoyer#agony
Lulu · Support
1 / 5 / 6
50% KP
3,764
6.9% share
5,748g
25 CS · 1.1/m
Red side
VictoryHellBound v2#EUNE
Akali · Top
9 / 2 / 2
32.4% KP
13,854
21.3% share
10,904g
184 CS · 8.4/m
TryhardEkko#Ekko
Ekko · Jungle
9 / 2 / 9
52.9% KP
16,772
25.8% share
12,054g
173 CS · 7.9/m
Joorg#EUNE
Kindred · Mid
9 / 2 / 5
41.2% KP
12,973
19.9% share
10,809g
145 CS · 6.6/m
twtv ECSTASSYLOL#777
Kalista · ADC
6 / 4 / 9
44.1% KP
14,731
22.6% share
12,249g
180 CS · 8.2/m
Frenkiee#EUNE
Nautilus · Support
1 / 4 / 19
58.8% KP
6,748
10.4% share
7,294g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
