Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 3 days ago
11 / 2 / 11
K / D / A
71%
Kill participation
1,152.3
Damage / min
15,520g
585.3 gold / min
17
10 placed · 3 cleared
239
9 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHypsed#EUNE
Swain · Top
5 / 2 / 8
61.9% KP
16,297
23.2% share
10,780g
219 CS · 8.3/m
CannotZΞDEnough#EUNE
Master Yi · Jungle
10 / 10 / 5
71.4% KP
20,702
29.5% share
12,907g
161 CS · 6.1/m
Roeven#42069
Ekko · Mid
2 / 5 / 4
28.6% KP
12,810
18.3% share
8,754g
194 CS · 7.3/m
hello kity#YOOO
Aphelios · ADC
2 / 9 / 4
28.6% KP
13,775
19.6% share
9,874g
194 CS · 7.3/m
Ninø#7777
Taric · Support
2 / 5 / 8
47.6% KP
6,546
9.3% share
7,329g
30 CS · 1.1/m
Red side
Victoryc0Dek0#EUNE
Olaf · Top
2 / 10 / 4
19.4% KP
11,582
11.7% share
9,226g
191 CS · 7.2/m
DarkYönعMahmud#SAINT
Talon · Jungle
7 / 2 / 10
54.8% KP
27,664
27.9% share
14,084g
259 CS · 9.8/m
prtelja#EUNE
Lissandra · Mid
10 / 1 / 6
51.6% KP
22,065
22.2% share
12,794g
221 CS · 8.3/m
Anrteus#rdctd
Aurelion Sol · ADC
11 / 2 / 11
71% KP
30,555
30.8% share
15,520g
239 CS · 9/m
L V N T#1v9
Nautilus · Support
1 / 6 / 12
41.9% KP
7,354
7.4% share
7,718g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
