Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 3 days ago
14 / 9 / 10
K / D / A
51.1%
Kill participation
1,961.9
Damage / min
23,113g
592.4 gold / min
18
9 placed · 2 cleared
338
8.7 CS / min
Objective control
5
Dragons
2
Baron
11
Towers
4
Inhibitors
0
Herald
1
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryad1ss#mizu
Dr. Mundo · Top
6 / 7 / 13
36.5% KP
42,368
18.3% share
16,354g
239 CS · 6.1/m
bratuka#0000
Shaco · Jungle
6 / 3 / 15
40.4% KP
35,896
15.5% share
15,887g
267 CS · 6.8/m
void and empty#000
Katarina · Mid
21 / 9 / 8
55.8% KP
55,908
24.2% share
20,610g
244 CS · 6.3/m
SORRY 4 DA WAIT#101
Karthus · ADC
10 / 13 / 17
51.9% KP
59,495
25.7% share
18,322g
281 CS · 7.2/m
Emba#DARIA
Mel · Support
9 / 15 / 20
55.8% KP
37,779
16.3% share
14,837g
53 CS · 1.4/m
Red side
Defeat산드라의 개#meow
Aatrox · Top
6 / 9 / 9
31.9% KP
53,943
23.3% share
16,455g
308 CS · 7.9/m
Radiša#EUNE1
Viego · Jungle
15 / 8 / 10
53.2% KP
50,787
21.9% share
18,380g
215 CS · 5.5/m
Iodaiul#EUNE
Yone · Mid
10 / 16 / 2
25.5% KP
38,909
16.8% share
15,823g
262 CS · 6.7/m
Anrteus#rdctd
Aurelion Sol · ADC
14 / 9 / 10
51.1% KP
76,547
33% share
23,113g
338 CS · 8.7/m
shinmegamitensei#73806
Leona · Support
2 / 10 / 13
31.9% KP
11,812
5.1% share
10,511g
24 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
