Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 2 days ago
1 / 3 / 0
K / D / A
50%
Kill participation
441.6
Damage / min
7,809g
355 gold / min
12
7 placed · 0 cleared
177
8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNimbleGuy#EUNE
Gnar · Top
0 / 6 / 0
0% KP
8,244
24.2% share
6,772g
159 CS · 7.2/m
shinmegamitensei#73806
Rengar · Jungle
1 / 3 / 1
100% KP
3,835
11.2% share
7,520g
159 CS · 7.2/m
DaxenGunslinger#EUNE
Zaahen · Mid
0 / 2 / 0
0% KP
8,071
23.7% share
6,566g
170 CS · 7.7/m
Anrteus#rdctd
Aurelion Sol · ADC
1 / 3 / 0
50% KP
9,715
28.5% share
7,809g
177 CS · 8/m
I Ν S A N E#Sigma
Camille · Support
0 / 10 / 2
100% KP
4,231
12.4% share
5,167g
26 CS · 1.2/m
Red side
VictoryJ0HN KIRIAK0U#humus
Qiyana · Top
17 / 0 / 4
87.5% KP
28,342
39.6% share
12,660g
157 CS · 7.1/m
McPullava#6226
Wukong · Jungle
2 / 1 / 10
50% KP
9,590
13.4% share
9,475g
186 CS · 8.5/m
DEDSTROYER#EUNE
Azir · Mid
1 / 0 / 3
16.7% KP
13,585
19% share
9,446g
222 CS · 10.1/m
Kibishi#EUNE
Shen · ADC
1 / 0 / 11
50% KP
8,578
12% share
9,531g
174 CS · 7.9/m
Jsone#Jsone
Karma · Support
3 / 1 / 12
62.5% KP
11,455
16% share
7,173g
19 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
