Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · 2 days ago
10 / 4 / 13
K / D / A
79.3%
Kill participation
1,194.6
Damage / min
14,699g
472.1 gold / min
15
10 placed · 1 cleared
219
7 CS / min
Objective control
4
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCrossway#EUNE
Yone · Top
6 / 7 / 3
31% KP
26,239
28.9% share
14,366g
292 CS · 9.4/m
COMMANDER#TNTTT
Jarvan IV · Jungle
6 / 7 / 9
51.7% KP
17,643
19.4% share
12,327g
194 CS · 6.2/m
Don Jevremovca#becir
Ekko · Mid
8 / 4 / 3
37.9% KP
23,548
26% share
12,542g
252 CS · 8.1/m
ante565#MU1V9
Varus · ADC
6 / 4 / 3
31% KP
14,929
16.5% share
13,702g
251 CS · 8.1/m
Željko Obradović#G13
Blitzcrank · Support
3 / 7 / 15
62.1% KP
8,382
9.2% share
9,302g
17 CS · 0.5/m
Red side
VictoryAnrteus#rdctd
Aurelion Sol · Top
10 / 4 / 13
79.3% KP
37,191
36.4% share
14,699g
219 CS · 7/m
THA SE GAPARW#GAP
Jax · Jungle
10 / 7 / 4
48.3% KP
25,328
24.8% share
16,263g
249 CS · 8/m
ΑΓΉΝΩΡ ΗΛΙΆΔΗΣ#ΙΝΣΤΑ
Syndra · Mid
3 / 7 / 5
27.6% KP
16,387
16% share
13,382g
233 CS · 7.5/m
Xiao Chao Meng#CN911
Jinx · ADC
6 / 5 / 5
37.9% KP
18,861
18.4% share
16,540g
285 CS · 9.2/m
anci#xtc1
Lulu · Support
0 / 6 / 14
48.3% KP
4,527
4.4% share
8,518g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
