Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · 2 days ago
7 / 3 / 3
K / D / A
52.6%
Kill participation
879.7
Damage / min
13,789g
529.7 gold / min
10
8 placed · 1 cleared
235
9 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNILOIDE#EUNE
Shen · Top
6 / 3 / 8
36.8% KP
23,340
21.5% share
11,139g
199 CS · 7.6/m
twtv Fascioor1v9#PSL6
Hecarim · Jungle
12 / 4 / 8
52.6% KP
27,484
25.3% share
14,422g
230 CS · 8.8/m
Blondes Enjoyer#igi
Syndra · Mid
10 / 7 / 10
52.6% KP
33,489
30.8% share
14,049g
232 CS · 8.9/m
Frank Ocean#8830
Jinx · ADC
8 / 3 / 5
34.2% KP
18,413
16.9% share
13,320g
218 CS · 8.4/m
dont mind#euned
Thresh · Support
2 / 2 / 12
36.8% KP
5,942
5.5% share
7,810g
33 CS · 1.3/m
Red side
DefeatDevi#Sylas
Aatrox · Top
2 / 8 / 3
26.3% KP
15,909
20% share
7,630g
132 CS · 5.1/m
APEphelios#4444
Lee Sin · Jungle
2 / 12 / 2
21.1% KP
10,645
13.4% share
8,562g
144 CS · 5.5/m
SabbyGR#EUNE
Cho'Gath · Mid
6 / 8 / 3
47.4% KP
16,983
21.3% share
10,979g
207 CS · 8/m
Anrteus#rdctd
Aurelion Sol · ADC
7 / 3 / 3
52.6% KP
22,902
28.7% share
13,789g
235 CS · 9/m
tetemas#CRETE
Brand · Support
2 / 7 / 7
47.4% KP
13,274
16.7% share
7,622g
34 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
