Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Defeat
Ranked Solo/Duo · Yesterday
4 / 5 / 5
K / D / A
39.1%
Kill participation
949
Damage / min
13,123g
424.9 gold / min
16
10 placed · 2 cleared
264
8.5 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatAlpha Theta#EUNE
Darius · Top
6 / 7 / 3
39.1% KP
23,805
22.9% share
12,793g
255 CS · 8.3/m
Skeni Sativo#EUNE
Ekko · Jungle
10 / 5 / 4
60.9% KP
22,307
21.5% share
17,046g
302 CS · 9.8/m
the voice#OTF
Tristana · Mid
2 / 9 / 8
43.5% KP
20,466
19.7% share
13,343g
267 CS · 8.6/m
Anrteus#rdctd
Aurelion Sol · ADC
4 / 5 / 5
39.1% KP
29,307
28.2% share
13,123g
264 CS · 8.5/m
neurodivergent#miy
Thresh · Support
1 / 5 / 7
34.8% KP
7,861
7.6% share
7,619g
27 CS · 0.9/m
Red side
VictoryNezbedník#111
Renekton · Top
5 / 6 / 8
41.9% KP
23,005
21.4% share
12,837g
258 CS · 8.4/m
3119#EUNE
Naafiri · Jungle
10 / 3 / 9
61.3% KP
24,849
23.1% share
15,087g
206 CS · 6.7/m
Electrising#EUNE
Malzahar · Mid
3 / 6 / 10
41.9% KP
22,506
21% share
12,204g
230 CS · 7.4/m
Blue#KR339
Aphelios · ADC
11 / 2 / 4
48.4% KP
31,285
29.1% share
18,872g
297 CS · 9.6/m
anci#xtc1
Lulu · Support
2 / 6 / 16
58.1% KP
5,757
5.4% share
9,120g
27 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
