Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · Yesterday
15 / 5 / 19
K / D / A
85%
Kill participation
1,445.9
Damage / min
21,484g
653.3 gold / min
11
10 placed · 0 cleared
313
9.5 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOliś#EUΝE
Locke · Top
11 / 8 / 9
52.6% KP
26,284
21.5% share
14,711g
246 CS · 7.5/m
May 24#2405
Diana · Jungle
9 / 6 / 9
47.4% KP
23,757
19.4% share
16,074g
221 CS · 6.7/m
Krlencija#EUNE
Viktor · Mid
4 / 8 / 11
39.5% KP
24,600
20.1% share
13,926g
247 CS · 7.5/m
Derelict #EUNE
Draven · ADC
9 / 9 / 5
36.8% KP
38,369
31.4% share
18,686g
272 CS · 8.3/m
I Ν S A N E#Sigma
Nautilus · Support
5 / 9 / 11
42.1% KP
9,274
7.6% share
10,464g
28 CS · 0.9/m
Red side
Victorybóg mida#EUNE
Jayce · Top
8 / 9 / 6
35% KP
30,102
20.6% share
18,490g
293 CS · 8.9/m
heartache#alop
Evelynn · Jungle
10 / 9 / 11
52.5% KP
30,204
20.7% share
15,457g
221 CS · 6.7/m
IGotNoEnemies#2121
Naafiri · Mid
6 / 9 / 15
52.5% KP
26,994
18.5% share
12,387g
188 CS · 5.7/m
Anrteus#rdctd
Aurelion Sol · ADC
15 / 5 / 19
85% KP
47,547
32.6% share
21,484g
313 CS · 9.5/m
shaitan#4444
Nami · Support
1 / 6 / 34
87.5% KP
11,019
7.6% share
10,817g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
