Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurelion Sol
Victory
Ranked Solo/Duo · Yesterday
11 / 2 / 16
K / D / A
58.7%
Kill participation
1,507.4
Damage / min
23,206g
584 gold / min
29
13 placed · 2 cleared
407
10.2 CS / min
Objective control
1
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
5
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMskrt#czapa
Volibear · Top
4 / 15 / 3
20.6% KP
26,511
15.6% share
16,292g
314 CS · 7.9/m
uciu#uciu
Rumble · Jungle
14 / 10 / 11
73.5% KP
43,794
25.8% share
18,941g
266 CS · 6.7/m
Bot Gap enjoyer#EUNE
Yone · Mid
6 / 5 / 10
47.1% KP
41,202
24.3% share
16,776g
303 CS · 7.6/m
Hypsed#EUNE
Hwei · ADC
10 / 11 / 12
64.7% KP
43,911
25.9% share
17,205g
242 CS · 6.1/m
Aron Afshar#EUNE
Nami · Support
0 / 5 / 24
70.6% KP
14,066
8.3% share
11,433g
36 CS · 0.9/m
Red side
VictoryEvilBarbieDoll#barbi
Shen · Top
9 / 9 / 13
47.8% KP
26,130
14.3% share
15,737g
226 CS · 5.7/m
IGotNoEnemies#2121
Kha'Zix · Jungle
13 / 9 / 8
45.7% KP
46,080
25.2% share
21,220g
265 CS · 6.7/m
Mxchi#000
Ahri · Mid
11 / 7 / 13
52.2% KP
40,772
22.3% share
18,631g
292 CS · 7.3/m
Anrteus#rdctd
Aurelion Sol · ADC
11 / 2 / 16
58.7% KP
59,895
32.7% share
23,206g
407 CS · 10.2/m
Izcrets#EUNE
Alistar · Support
2 / 7 / 24
56.5% KP
10,151
5.5% share
11,130g
25 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
