Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 144 days ago
18 / 6 / 15
K / D / A
62.3%
Kill participation
1,408.7
Damage / min
27,426g
487 gold / min
35
6 placed · 9 cleared
415
7.4 CS / min
Objective control
5
Dragons
2
Baron
11
Towers
2
Inhibitors
0
Herald
4
Dragons
2
Baron
9
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryKeep Me on#Mind
Pantheon · Top
3 / 17 / 19
39.3% KP
51,932
18.4% share
17,569g
276 CS · 4.9/m
Sainz1#BR1
Lee Sin · Jungle
20 / 9 / 17
66.1% KP
60,748
21.6% share
26,900g
339 CS · 6/m
Audiliver#Card
Syndra · Mid
21 / 6 / 15
64.3% KP
73,075
25.9% share
29,626g
373 CS · 6.6/m
Oryx#Horn
Ziggs · ADC
8 / 11 / 19
48.2% KP
74,059
26.3% share
24,950g
431 CS · 7.7/m
Como q joga#n sei
Karma · Support
4 / 10 / 33
66.1% KP
21,921
7.8% share
16,433g
53 CS · 0.9/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
18 / 6 / 15
62.3% KP
79,333
31% share
27,426g
415 CS · 7.4/m
han ni#01njz
Jarvan IV · Jungle
9 / 16 / 27
67.9% KP
31,051
12.1% share
20,717g
252 CS · 4.5/m
まいmai#oxo
Kassadin · Mid
16 / 9 / 7
43.4% KP
58,730
22.9% share
25,854g
370 CS · 6.6/m
BatmanDaPrainha#br1
Ezreal · ADC
6 / 10 / 22
52.8% KP
43,205
16.9% share
22,360g
389 CS · 6.9/m
Fabrilst#br1
Vel'Koz · Support
4 / 15 / 20
45.3% KP
43,968
17.2% share
16,558g
95 CS · 1.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
