Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 140 days ago
5 / 5 / 12
K / D / A
45.9%
Kill participation
1,513.1
Damage / min
13,414g
399 gold / min
35
11 placed · 4 cleared
233
6.9 CS / min
Objective control
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
1
Baron
5
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryO fim#br1
Jax · Top
4 / 5 / 9
30.2% KP
16,436
11.2% share
13,260g
228 CS · 6.8/m
Ghost#TWTV7
Lee Sin · Jungle
8 / 6 / 17
58.1% KP
28,561
19.5% share
16,566g
261 CS · 7.8/m
twitchfaturetosl#top1
Cassiopeia · Mid
17 / 11 / 13
69.8% KP
54,121
37% share
17,879g
198 CS · 5.9/m
fz4w98uhf3298hf2#666
Vladimir · ADC
13 / 7 / 13
60.5% KP
36,955
25.2% share
17,781g
250 CS · 7.4/m
Nukenin#n k
Alistar · Support
1 / 8 / 21
51.2% KP
10,340
7.1% share
9,849g
49 CS · 1.5/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
5 / 5 / 12
45.9% KP
50,865
29% share
13,414g
233 CS · 6.9/m
torresgui#pat
Vi · Jungle
7 / 8 / 16
62.2% KP
19,239
11% share
14,789g
207 CS · 6.2/m
Barou Shoei#BR2
Yasuo · Mid
11 / 12 / 9
54.1% KP
34,030
19.4% share
16,287g
251 CS · 7.5/m
firyan#16y
Ezreal · ADC
6 / 8 / 14
54.1% KP
36,812
21% share
15,341g
242 CS · 7.2/m
synthwave#GUI초비
Brand · Support
8 / 10 / 14
59.5% KP
34,531
19.7% share
10,648g
32 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
