Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 140 days ago
6 / 10 / 7
K / D / A
32.5%
Kill participation
1,093.9
Damage / min
13,220g
370 gold / min
23
12 placed · 0 cleared
226
6.3 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
2
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Teemo · Top
6 / 10 / 7
32.5% KP
39,087
28.6% share
13,220g
226 CS · 6.3/m
mitao#51114
Jarvan IV · Jungle
7 / 10 / 18
62.5% KP
20,558
15% share
14,738g
222 CS · 6.2/m
Burn in Noise#1997
Garen · Mid
14 / 8 / 7
52.5% KP
30,975
22.7% share
15,976g
217 CS · 6.1/m
Nutshell#123
Rumble · ADC
11 / 8 / 12
57.5% KP
40,982
30% share
17,212g
282 CS · 7.9/m
Nändö#Maria
Rakan · Support
2 / 9 / 20
55% KP
5,001
3.7% share
10,215g
33 CS · 0.9/m
Red side
Victorymesmo assim#olmo
Kennen · Top
2 / 12 / 12
31.1% KP
26,108
15.5% share
12,559g
185 CS · 5.2/m
twisted fantasy#cvntt
Nunu & Willump · Jungle
8 / 2 / 18
57.8% KP
24,324
14.5% share
16,051g
247 CS · 6.9/m
joyboy#zxcvb
Vi · Mid
13 / 12 / 9
48.9% KP
36,083
21.4% share
16,233g
193 CS · 5.4/m
GuizorPET#PET
Nilah · ADC
19 / 8 / 6
55.6% KP
49,455
29.4% share
24,852g
342 CS · 9.6/m
mr balls#357
Morgana · Support
3 / 6 / 26
64.4% KP
32,299
19.2% share
13,569g
82 CS · 2.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
