Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 134 days ago
9 / 2 / 6
K / D / A
44.1%
Kill participation
1,421.3
Damage / min
15,001g
556.3 gold / min
16
9 placed · 1 cleared
289
10.7 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
5
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryArthur Lanches#13777
Teemo · Top
9 / 2 / 6
44.1% KP
38,328
30.9% share
15,001g
289 CS · 10.7/m
Zenite#ZENIT
Jarvan IV · Jungle
5 / 5 / 11
47.1% KP
20,576
16.6% share
11,865g
179 CS · 6.6/m
Ti Ti Ti Ti Ti#SEXY
Twitch · Mid
14 / 5 / 2
47.1% KP
31,197
25.1% share
11,327g
118 CS · 4.4/m
hplt#BR2
Lucian · ADC
3 / 2 / 14
50% KP
22,798
18.4% share
13,541g
232 CS · 8.6/m
yullizinha#lli
Sona · Support
3 / 5 / 16
55.9% KP
11,184
9% share
9,098g
26 CS · 1/m
Red side
Defeataurex#6767
Yone · Top
5 / 10 / 1
31.6% KP
15,758
23.4% share
12,410g
227 CS · 8.4/m
Brook#Neo
Xin Zhao · Jungle
5 / 6 / 7
63.2% KP
16,986
25.2% share
10,852g
151 CS · 5.6/m
Rei Do Retorno#AURA
Nasus · Mid
4 / 8 / 5
47.4% KP
12,152
18.1% share
12,754g
223 CS · 8.3/m
Mashiro#BRSP
Tristana · ADC
4 / 4 / 2
31.6% KP
15,151
22.5% share
11,887g
212 CS · 7.9/m
Zubs#BR1
Thresh · Support
1 / 6 / 9
52.6% KP
7,256
10.8% share
7,584g
21 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
