Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Varus
Defeat
Ranked Solo/Duo · 134 days ago
5 / 9 / 8
K / D / A
32.5%
Kill participation
935.3
Damage / min
12,935g
367 gold / min
24
11 placed · 1 cleared
254
7.2 CS / min
Objective control
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
1
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatArthur Lanches#13777
Varus · Top
5 / 9 / 8
32.5% KP
32,970
22.5% share
12,935g
254 CS · 7.2/m
chill guy#lgo
Sylas · Jungle
18 / 6 / 9
67.5% KP
42,808
29.3% share
19,206g
232 CS · 6.6/m
locura azulgrana#CCP
Ahri · Mid
4 / 12 / 9
32.5% KP
32,326
22.1% share
12,626g
236 CS · 6.7/m
deliverance#CN1
Vayne · ADC
8 / 9 / 8
40% KP
24,393
16.7% share
14,076g
219 CS · 6.2/m
stendhal#zzz1
Nautilus · Support
5 / 3 / 21
65% KP
13,734
9.4% share
11,061g
17 CS · 0.5/m
Red side
VictoryTrader#1234
Malphite · Top
0 / 4 / 19
48.7% KP
23,950
13.6% share
12,638g
227 CS · 6.4/m
LEV Booki#DBECT
Naafiri · Jungle
12 / 8 / 11
59% KP
44,736
25.4% share
18,238g
262 CS · 7.4/m
JG5193442342#Artt
Zed · Mid
19 / 9 / 5
61.5% KP
55,807
31.7% share
20,028g
206 CS · 5.8/m
shimatori#kzn
Senna · ADC
8 / 8 / 12
51.3% KP
43,823
24.9% share
18,528g
282 CS · 8/m
peel abuser#lulu
Lulu · Support
0 / 11 / 26
66.7% KP
7,730
4.4% share
10,580g
29 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
