Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Victory
Ranked Solo/Duo · 133 days ago
2 / 4 / 6
K / D / A
24.2%
Kill participation
793.2
Damage / min
13,302g
486.7 gold / min
14
8 placed · 0 cleared
276
10.1 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRei Garra#renek
Olaf · Top
4 / 3 / 0
25% KP
13,461
15.7% share
11,701g
253 CS · 9.3/m
jwnnieskim#deb1
Rengar · Jungle
8 / 6 / 3
68.8% KP
23,917
27.9% share
14,175g
204 CS · 7.5/m
luanbpt#BR2
Vladimir · Mid
3 / 4 / 3
37.5% KP
26,817
31.3% share
11,194g
250 CS · 9.1/m
Gui AGRO BOY#027
Ashe · ADC
1 / 9 / 4
31.3% KP
12,080
14.1% share
9,328g
167 CS · 6.1/m
Blade#331
Seraphine · Support
0 / 11 / 5
31.3% KP
9,402
11% share
6,489g
14 CS · 0.5/m
Red side
VictoryArthur Lanches#13777
Teemo · Top
2 / 4 / 6
24.2% KP
21,681
20.2% share
13,302g
276 CS · 10.1/m
Aker#2112
Kha'Zix · Jungle
11 / 3 / 5
48.5% KP
20,214
18.8% share
14,941g
214 CS · 7.8/m
Brunox1001#br1
Zac · Mid
5 / 1 / 10
45.5% KP
26,108
24.3% share
12,164g
227 CS · 8.3/m
Gallaxy pocket#br1
Varus · ADC
12 / 6 / 7
57.6% KP
25,167
23.4% share
14,112g
211 CS · 7.7/m
soloq grinder#queue
Bard · Support
3 / 2 / 18
63.6% KP
14,179
13.2% share
8,991g
34 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
