Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Teemo
Defeat
Ranked Solo/Duo · 130 days ago
4 / 2 / 5
K / D / A
47.4%
Kill participation
899.4
Damage / min
11,814g
419.7 gold / min
18
9 placed · 1 cleared
261
9.3 CS / min
Objective control
3
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorybankai#1601
Jayce · Top
4 / 4 / 4
21.6% KP
19,548
17.2% share
12,702g
276 CS · 9.8/m
sunrise#BR01
Jarvan IV · Jungle
8 / 2 / 12
54.1% KP
21,128
18.6% share
12,999g
199 CS · 7.1/m
Pinz#000
Ryze · Mid
4 / 6 / 4
21.6% KP
16,719
14.7% share
11,656g
225 CS · 8/m
say wallahi bro#difft
Kai'Sa · ADC
18 / 2 / 6
64.9% KP
39,784
35% share
17,511g
217 CS · 7.7/m
konseki#knsk
Lux · Support
3 / 5 / 22
67.6% KP
16,418
14.5% share
10,330g
43 CS · 1.5/m
Red side
DefeatArthur Lanches#13777
Teemo · Top
4 / 2 / 5
47.4% KP
25,319
28.5% share
11,814g
261 CS · 9.3/m
LuanziN#2500
Udyr · Jungle
2 / 9 / 5
36.8% KP
7,552
8.5% share
8,931g
148 CS · 5.3/m
JG5193442342#Artt
Zed · Mid
3 / 7 / 6
47.4% KP
21,844
24.6% share
11,433g
198 CS · 7/m
Nanashi#나나시
Yunara · ADC
9 / 7 / 3
63.2% KP
26,859
30.3% share
16,539g
274 CS · 9.7/m
alone in tokyo#jpp
Lulu · Support
1 / 12 / 10
57.9% KP
7,150
8.1% share
7,516g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
